最近在开发基于golang下的cqrs框架 https://github.com/berkaroad/squat (陆续开发中,最近断了半年,懒了。。。)。这个框架依赖ioc框架,因为之前写了一个ioc,所以借此完善下,主要从灵活性、易用性、性能角度进行了优化。顺带也支持了go mod,并将源码文件合并为单文件,方便有直接移植源码的人(license信息请保留,尊重著作权)。
先来个直观的调用端对比(v1.2.0为新版,v0.1.1为旧版):
var container = ioc.NewContainer() // v0.1.1
var container = ioc.New() // v1.2.0,非必需,可以直接使用ioc.XXX 即使用内置全局Container
// register service to *struct
container.Register(&Class2{Name: "Jerry Bai"}, ioc.Singleton) // v0.1.1
ioc.AddSingleton[*Class2](&Class2{Name: "Jerry Bai"}) // v1.2.0
container.Register(&Class1{}, ioc.Transient) // v0.1.1,调用函数InitFunc()获取初始化函数来完成初始化
ioc.AddTransient[*Class1](func() *Class1 { // v1.2.0,直接通过传入的函数来完成
var svc Class1
// inject to *struct
ioc.Inject(&svc) // v1.2.0,支持注入到结构体
}
// register service to interface.
container.RegisterTo(&Class2{Name: "Jerry Bai"}, (*Interface2)(nil), ioc.Singleton) // v0.1.1
ioc.AddSingleton[Interface2](&Class2{Name: "Jerry Bai"}) // v1.2.0
container.RegisterTo(&Class1{}, (*Interface1)(nil), ioc.Transient) // v0.1.1,调用函数InitFunc()获取初始化函数来完成初始化
ioc.AddTransient[Interface1](func() Interface1 { // v1.2.0,直接通过传入的函数来完成
var svc Class1
// inject to *struct
ioc.Inject(&svc) // v1.2.0,支持注入到结构体
}
// inject to function
ioc.Inject(func(c1 *Class1, c2 *Class2, i1 Interface1, i2 Interface2, resolver ioc.Resolver) { // v1.2.0
println("c1.C2Name=", c1.C2.Name)
println("c2.Name=", c2.Name)
println("i1.GetC2Name=()", i1.GetC2Name())
println("i2.GetName=()", i2.GetName())
})
container.Invoke(func(c1 *Class1, c2 *Class2, i1 Interface1, i2 Interface2, roContainer ioc.ReadonlyContainer) { // v0.1.1
println("c1.C2Name=", c1.C2Name)
println("c2.Name=", c2.Name)
println("i1.GetC2Name=()", i1.GetC2Name())
println("i2.GetName=()", i2.GetName())
})
新版本,从功能角度,增加支持了结构体注入、泛型方式获取服务实例、替换已存在的服务。
// get service from ioc(go1.18开始支持泛型)
c1 := ioc.GetService[*Class1]
c2 := ioc.GetService[*Class2]
i1 := ioc.GetService[Interface1]
i2 := ioc.GetService[Interface2]
// override exists service(一般用于覆盖默认注入的对象)
c := ioc.New()
ioc.SetParent(c)
ioc.AddSingletonToC[Interface3](c, &Class3{Name: "Jerry Bai"}) // add service to parent's container
i3 := ioc.GetService[Interface3]() // *Class3, 'Interface3' only exists in parent's container
ioc.AddSingleton[Interface3](&Class4{Name: "Jerry Bai"}) // add service to global's container
i3 = ioc.GetService[Interface3]() // *Class4, 'Interface3' exists in both global and parent's container
对结构体初始化的函数定义(模拟构造函数),从固定获取函数的接口 interface{InitFunc() interface{}}
改为按函数名获取(默认为 Initialize
)。
type Class2 struct {
Name string
resolver ioc.Resolver
}
func (c *Class2) Initialize(resolver ioc.Resolver) string {
c.resolver = resolver
return c.Name
}
type Class3 struct {
Name string
resolver ioc.Resolver
}
// specific custom initialize method name
func (c *Class3) InitializeMethodName() string {
return "MyInitialize"
}
// custom initialize method
func (c *Class3) MyInitialize(resolver ioc.Resolver) string {
c.resolver = resolver
return c.Name
}
以下是新版本的性能测试。带 “Native” 的为原生调用,具体测试代码,参见源码:https://github.com/berkaroad/ioc/blob/master/benchmark_test.go
go test -run=none -count=1 -benchtime=1000000x -benchmem -bench=. ./...
goos: linux
goarch: amd64
pkg: github.com/berkaroad/ioc
cpu: AMD Ryzen 7 5800H with Radeon Graphics
BenchmarkGetSingletonService-4 1000000 26.16 ns/op 0 B/op 0 allocs/op
BenchmarkGetTransientService-4 1000000 370.9 ns/op 48 B/op 1 allocs/op
BenchmarkGetTransientServiceNative-4 1000000 131.9 ns/op 48 B/op 1 allocs/op
BenchmarkInjectToFunc-4 1000000 659.5 ns/op 144 B/op 5 allocs/op
BenchmarkInjectToFuncNative-4 1000000 89.26 ns/op 0 B/op 0 allocs/op
BenchmarkInjectToStruct-4 1000000 311.7 ns/op 0 B/op 0 allocs/op
BenchmarkInjectToStructNative-4 1000000 87.64 ns/op 0 B/op 0 allocs/op
PASS
ok github.com/berkaroad/ioc 1.686s
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我的ioc项目,已经挂在github上,有兴趣的可以去了解下。https://github.com/berkaroad/ioc
使用中有何问题,欢迎在github上给我提issue,谢谢!
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