前言
在现代互联网应用中,有时我们需要让用户在网页上进行签字操作,比如确认文件、填写电子表格或者签署合同。利用 HTML5 的 canvas 画布,我们可以轻松地实现这一功能,为用户提供方便快捷的在线签字体验。
一、HTML5 Canvas 简介
HTML5 的 canvas 元素是一种强大的图形渲染工具,它允许开发者使用 JavaScript 在网页上绘制各种图形、动画和交互式内容。通过 canvas,开发者可以创建丰富多彩的视觉效果,并实现复杂的用户交互体验。
HTML5 Canvas的关键特性:
图形绘制能力:Canvas 元素提供了绘制路径、矩形、圆形、直线、文本等基本图形的功能,同时还支持图像的绘制和变换操作,使得开发者能够轻松地创建各种视觉效果。
动画和交互:借助 JavaScript,开发者可以在 Canvas 上创建复杂的动画效果,并添加交互式的操作。这使得 Canvas 成为开发游戏、数据可视化和其他需要动态效果的应用的理想选择。
性能优势:由于 Canvas 是基于 GPU 加速的,因此它具有良好的性能表现,能够处理大量的图形元素和动画效果,而不会对页面的整体性能产生太大影响。
灵活性:Canvas 元素可以轻松地与其他 HTML 元素结合使用,使得开发者可以在页面上创建复杂的混合媒体效果,同时还可以响应用户的交互操作。
二、签字功能的实现
效果演示
完整代码
HTML代码
<!DOCTYPE html> <html class="no-js"> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0,user-scalable=no,viewport-fit=cover"> <meta http-equiv="Cache-Control" content="no-cache, no-store, must-revalidate" /> <meta http-equiv="expires" CONTENT="Wed, 26 Feb 1997 08:21:57 GMT"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="Pragma" content="no-cache"> <meta http-equiv="Cache" content="no-cache"> <meta http-equiv="Expires" content="0"> <meta charset="utf-8"> <title>画图</title> <link rel="stylesheet" href="css/bootstrap.css"> <style> * { margin: 0; padding: 0; } html, body { width: 100%; height: 100%; text-align: center; } canvas { max-width: 100%; border: 2px dotted #ccc; } </style> </head> <body> <script src="./index.js"></script> <script> //初始化 var sign = new Draw( { // canvas:document.getElementById('canvas'), lineWidth: 10, // 线条宽度 width: 400, // canvas 宽 height: 400, //canvas 高 strokeStyle: '#333333' // 线条颜色 } ); window.onload = function () { // 点击输出图片 document.querySelector( '.ouput' ).onclick = function () { var img = new Image(); img.style.width = '200px'; img.src = sign.ouput(); img.onload = function () { document.body.appendChild( img ); } document.querySelector( 'img' ) && document.querySelector( 'img' ).remove(); } // 点击清除 document.querySelector( '.clear' ).onclick = function () { sign.clear(); } // 点击撤销 document.querySelector( '.undo' ).onclick = function () { if ( sign.state.undopath.length > 0 ) { sign.undo(); } else { console.log( '还没有签名' ); } } } </script> <div class="buttons"> <button type="button" class="btn btn-primary ouput">生成图片</button> <button type="button" class="btn btn-light undo">撤销</button> <button type="button" class="btn btn-light clear">清除画布</button> </div> </body> </html>
js代码
( function ( global, factory ) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define( factory ) : ( global = global || self, global.Draw = factory() ); }( this, ( function () { 'use strict'; var classCallCheck = function ( instance, Constructor ) { if ( !( instance instanceof Constructor ) ) { throw new TypeError( "Cannot call a class as a function" ); } }; var createClass = function () { function defineProperties ( target, props ) { for ( var i = 0; i < props.length; i++ ) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ( "value" in descriptor ) descriptor.writable = true; Object.defineProperty( target, descriptor.key, descriptor ); } } return function ( Constructor, protoProps, staticProps ) { if ( protoProps ) defineProperties( Constructor.prototype, protoProps ); if ( staticProps ) defineProperties( Constructor, staticProps ); return Constructor; }; }(); /** * * @description 手写签字版 */ var Draw = function () { function Draw () { var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; classCallCheck( this, Draw ); this.el = params.el || document.createElement( 'canvas' ); this.state = { undopath: [], index: -1, old: void 0, isStart: false, width: params.width || 400, height: params.height || 400, lineWidth: params.lineWidth || 1, isTouch: 'ontouchstart' in window, strokeStyle: params.strokeStyle || '#333333' }; var _state = this.state, width = _state.width, height = _state.height, lineWidth = _state.lineWidth; this.el.width = width * 2; this.el.height = height * 2; document.body.appendChild( this.el ); this.ctx = this.el.getContext( '2d' ); this.ctx.scale( 2, 2 ); this.ctx.lineWidth = lineWidth; this.ctx.lineJoin = 'round'; this.ctx.lineCap = 'round'; this.init(); } createClass( Draw, [{ key: 'onStart', value: function onStart () { ++this.state.index; this.state.isStart = true; } }, { key: 'onMove', value: function onMove ( e ) { e.preventDefault(); if ( !this.state.isStart ) return; var pos = this.pos( e ); var index = this.state.index; this.ctx.strokeStyle = this.state.strokeStyle; if ( this.state.old ) { this.ctx.beginPath(); this.ctx.moveTo( this.state.old.x, this.state.old.y ); this.ctx.lineTo( pos.x, pos.y ); this.ctx.stroke(); } this.state.old = pos; if ( this.state.undopath[index] ) { this.state.undopath[index].push( { x: this.state.old.x, y: this.state.old.y } ); } else { this.state.undopath[index] = [{ x: this.state.old.x, y: this.state.old.y, strokeStyle: this.ctx.strokeStyle, lineWidth: this.ctx.lineWidth }]; } } }, { key: 'onEnd', value: function onEnd () { this.state.old = void 0; this.state.isStart = false; } }, { key: 'pos', value: function pos ( e ) { var x = 0, y = 0; if ( e.touches ) { x = e.touches[0].pageX; y = e.touches[0].pageY; } else { x = e.offsetX / 2; y = e.offsetY / 2; } return { x: x, y: y }; } }, { key: 'ouput', value: function ouput () { // 输出图片 return this.el.toDataURL(); } }, { key: 'init', value: function init () { // 绑定事件 var isTouch = this.state.isTouch; this.el.addEventListener( isTouch ? 'touchstart' : 'mousedown', this.onStart.bind( this ), false ); this.el.addEventListener( isTouch ? 'touchmove' : 'mousemove', this.onMove.bind( this ), false ); this.el.addEventListener( isTouch ? 'touchend' : 'mouseup', this.onEnd.bind( this ), false ); this.el.addEventListener( isTouch ? 'touchcancel' : 'mouseout', this.onEnd.bind( this ), false ); } }, { key: 'destroyed', value: function destroyed () { if ( this.el ) { var isTouch = this.state.isTouch; this.el.removeEventListener( isTouch ? 'touchstart' : 'mousedown', this.onStart.bind( this ) ); this.el.removeEventListener( isTouch ? 'touchmove' : 'mousemove', this.onMove.bind( this ) ); this.el.removeEventListener( isTouch ? 'touchend' : 'mouseup', this.onEnd.bind( this ) ); this.el.removeEventListener( isTouch ? 'touchcancel' : 'mouseout', this.onEnd.bind( this ) ); } } }, { key: 'clear', value: function clear () { // 清除画布 this.state.index = -1; this.state.undopath = []; this.ctx.clearRect( 0, 0, this.el.width, this.el.height ); } }, { key: 'undo', value: function undo () { // 撤销 this.state.index >= 0 && --this.state.index; var undopath = this.state.undopath; this.state.undopath.pop(); this.ctx.clearRect( 0, 0, this.el.width, this.el.height ); if ( undopath ) { this.ctx.beginPath(); for ( var z = 0; z < undopath.length; ++z ) { this.ctx.moveTo( undopath[z][0].x, undopath[z][0].y ); this.ctx.lineWidth = undopath[z][0].lineWidth; this.ctx.strokeStyle = undopath[z][0].strokeStyle; for ( var i = 0; i < undopath[z].length; ++i ) { this.ctx.lineTo( undopath[z][i].x, undopath[z][i].y ); } } this.ctx.stroke(); this.ctx.closePath(); } else { this.state.undopath = []; } } }] ); return Draw; }(); return Draw; } ) ) );
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